A GAME WITH A FLOOR PROBLEM.

SEVENTYWORLDS.FIND YOUR LINE.

Hover across layered islands.
Crack the puzzles. Outrun the hazards.
The void rewards a good line.

WINDOWS + LINUX. QUESTIONABLE LIFE CHOICES.

LIVE FROM THE ABYSS
ACTUAL GAMEPLAY. ACTUAL BAD IDEA.

(you’re going to press it, aren’t you.)

001 / A QUICK WORD ABOUT GRAVITY

A WORLD TO READ.
A LINE TO MASTER.

An isometric platformer with exploration, speedrunning and spatial puzzles.
Seventy worlds across fourteen chapters. Three training lessons to find your feet.

EXHIBIT A: THE FLOOR BETRAYING YOU
A hovering craft crossing the crumble course in World 4
01.

KEEP
MOVING.

Carry momentum, hop the gaps, boost down a straight and brake for the turn. Crumble floors give way; ice, conveyors and moving platforms need a different line.

EXHIBIT B: REALITY CHANGING ITS MIND
The current craft navigating phase platforms and orbs in World 66
02.

MAKE REALITY
SOMEONE ELSE’S
PROBLEM.

Hit an orb to swap phase surfaces. Explore stacked islands, route power through switches and decode relays to unlock the Grav Lift. Your energy is counting down.

ALSO, YOU HAVE A RIVAL.

IT’S YOU.
SLIGHTLY EARLIER.

Race your personal-best ghost through the campaign.
Nothing personal. Except literally everything.

The hovering craft racing its recorded personal-best ghost in Morning Garden

MORE THAN A BAD LANDING

PACK A PLAN B.
MEET THE LOCALS.

Current equipment and craft models on The Hidden Relays
SEVEN EQUIPMENT TYPES

ONE SLOT.
LOTS OF POSSIBILITIES.

Open a supply crate. Carry limited charges of Orbit Shield, Pulse Bomb, Crystal Magnet, Decoy, Bridge Seed, Anchor or Phase Cloak. Choose what gets you through the next gap, chase or ambush.

The current Warden guardian model in its campaign arena
FIVE GUARDIANS

DECODE.
EXPOSE. BOOST-RAM.

The Warden, Excavator, Conductor, Weaver and Mirror have their own ideas about your escape. Decode their consoles to open the armour, then boost-ram the exposed core.

THREE LIVES. AN ENERGY COUNTDOWN. Find hidden lives and reach checkpoints. Falls preserve your crystals and switches; the medal clock keeps running. Earn bronze, silver or gold, then race your personal-best ghost.

LEARN IT. THEN MASTER IT. Each chapter introduces a new element, takes you exploring, tests your phase routing and sends you speedrunning into a finale or guardian.

WINDOWS + LINUX STEAM BUILDS / 2–4 PLAYERS

BRING FRIENDS.
BLAME FRIENDS.

Local split screen, LAN, or a mixed local/network party. Six built-in arenas, each in three sizes. Orbs, repulsion pulses and equipment keep everybody honest. Mostly.

Two to four players in the Windows and Linux Steam builds.

002 / DRESS FOR THE ABYSS

FOUR LOOKS.
SAME BAD
IDEA.

Neon night? Printed chaos? Ancient temple? Chunky blocks?
Pick a look. The void is deeply unfussy.

SYNTHWAVEPLEASE ADJUST YOUR REALITY.
Synthwave: neon platforms against a dark star-filled voidSame 70 worlds. Switch looks in Options.

003 / NOW YOU’RE THE PROBLEM

BUILD IT.
TEST IT.
MASTER IT.

Got a perfectly terrible route in mind?
Build a custom world in the in-game editor.

IN-GAME EDITOR / WINDOWS + LINUX STEAM BUILDS

no architecture degree required.
DEPARTMENT OF UNREASONABLE LEVEL DESIGN
The current in-game editor showing a custom floor plan and its 3D preview

PAINT A PATH. SWITCH TO 3D. HIT PLAY.
PRETEND YOU MEANT TO DO THAT.

A.

YOUR WORLD.
YOUR BAD IDEAS.

Lay out floors, patrols, machinery and perfectly terrible jumps in the in-game editor.

B.

BUILD.
PLAY. REPEAT.

Switch between the floor plan and 3D view. Playtest your route, then get back to making it worse.

C.

SHARE IT.
WITH FRIENDS.

Hand your world to a friend. See who finds the fastest line through your perfectly terrible ideas.

SEVENTY WORLDS. ONE VERY HUNGRY VOID.

THE VOID
IS HUNGRY.

Find your next obsession.

PYRAVOID ON STEAM

WINDOWS + LINUX / STEAM / GRAVITY SOLD SEPARATELY*

Steam store page coming soon.

*Gravity is very much included.

THE FRACTURED WORLDS / CURRENT GAMEPLAY